Crime Families

= Head Crime Families = The Head Crime Families in the underworld of Fernava are who the ones who call the shots. Many businesses and allies, both illegal and legal pay THEM for supplies and protections. Siding with a family is a contract for life. While rare; some purely neutral facilities and groups exist outside their power, but these are hard to maintain due to the competition and pressure that is placed upon them.

Carmeli Family
The Carmeli Family is most similar to the traditional mafia, with a family unit being a major point. The Carmeli's stand at the center of power for this family, and all other outside members of the family are expected to follow the lead of what the core family is doing. Each core family member also has their own personal guard, handpicked by them to help exert their personal power in Fernava. However, in-fighting among this family is incredibly common, as the desire for power can sometimes trump family bonds. Above all, the Carmeli's have great pride in themselves and do not take lightly to disrespect. They tend to prioritize dealing with big businesses and use influence over force.

All direct members of the Carmeli family are denoted with the tattoo of a silver feather etched into the back of their left hand.

The Carmeli's also have a calling card whenever they have a direct hand in the killing of someone. This is the the beheading of the target of whoever incurred their wrath. They have a special way of decorating this act of grisly violence, which is unknown to the general public to prevent copycats.

Medina Family
The only other crime syndicate that was able to even come close to matching the kind of power that the Carmeli's invoke, the Medina achieve through numbers and splitting their responsibilities among four core groups. At the top of the family is the Queen. Underneath the Queen are four individuals called the ladies, who handle one department of the Medina. Each lady has two direct helpers with are known as the thorns, and underneath that is the rest of the Medina family who are assigned to each department.

There are four departments to the Medina; Enforcers who both make sure that people both inside and outside of the Medina are handling their duties and tasks with satisfaction. They are also responsible for strong arming those who work with the family into submission if they begin to become unruly or unsatisfactory. Brokers handle the financial side of dealings and also make sure resources are being managed properly, and deciding which operations are worth the cost of completing. Intelligence handles gathering intel from other powers within Fernava, and coordinating how to respond to situations that involve political shifts, they are the closest to the Queen. Finally, the servitude who make up the bulk of Medina, and are fodder. This group makes up the people who are forced or indebted to the Medina and are made to work the menial tasks.

The Medina also carries a unique calling card when it comes to their organized murders, which is using a special poison that kills their victims. Naturally, the poison is a police secret to prevent copycats from muddling cases. All Medinas are denoted by a tattoo of thorny rose branches that travel from their shoulder to forearm.